

Considering AC is the only single player series Ubisoft makes anymore and they’ve still managed to turn that into a service game this will absolutely be a service game. The tragedy here is I don’t trust modern Ubisoft to make a good SC game. It is more like Splinter Cell: Stealth Action Redefined (1) because of the forced action & stealth sequences in the game. Blacklist improved upon the linear Singpleplayer level design, but still lacks in comparison to Chaos Theory. The best part of Conviction was Deniable Ops, because of the sandbox levels. It was definitely better than Conviction in this regard and I really appreciate the team going back there. The next Splinter Cell would need something like MGS: Ground Zeroes with far more detailed level design, in my opinion. The next Splinter Cell would need to follow this design philosophy strictly and build upon Splinter Cell's gameplay strenghts.Ī Splinter Cell: The Phantom Pain is something that fits perfectly into the world of Ghost Recon and I hoped they would do something with it in Wildlands. Chaos Theory is regarded as the best Splinter Cell because it put the decision making into the player's hands and opened up the mission design as far as possible.

There is to much Ludonarrative dissonance in this game. The enemies in the next mission, provided those guards are coming from the same company, might mention this situation in a conversation and might also have havier armory and weapons to save the place.īlacklist had to much situations, in my opinion, that forced the player into something the player might have never done otherwise. Like your last missions didn't go as planned and you had to use your weapon to defend yourself against some guards. There are so much possibilities to make those objectives more interesting by being interwoven into other missions and make the environment & AI react to your actions more actively. If I am not mistaken your team hinted at those extra objectives in the briefing. It extended the intelligence gathering, which should be your primary goal in Splinter Cell and if you digged deep enough, you could also explore extra objectives. Chaos Theory had secondary objectives which fitted well into the mission. The secondary objectives in Blacklist are pretty much always the same. When ever you play the game in SM3.0, it does a cache load each time you load, and I assume when you goto a new level.Click to shrink.It was definitely better than Conviction in this regard and I really appreciate the team going back there. The only way to get rid of it is to goto SM1.1, then back again to SM3.0 and it goes away. So far the only bug I have seen, is that when in SM3.0, my character and many other objects are emitting a bright yellow glow, reminded me of Tron(movie/Game) kind of glow. The game uses EAX3.0 really well and really adds alot to the game. EB Games only has the Collectors Editiion where I live and its 54.99. The game is 39.99 at Gamestop, and seems to the the cheapest anywhere, other places are selling for 49.99. I'm can't wait to play CO-OP with my brother this weekend, we have been wanting for a CO-OP for ages, now we have one. The gameplay is the same as the other 2 games, but they did add some cool moves in the game. The visuals are absolutly stunning, especially with SM3.0 activated. Well, I got Splinter Cell today at Gamestop.
